Madagascar · Malagasy
Fanorona
also called Fanoron-tsivy
Fanorona is played on a board of nine by five intersections and is closely bound up with Malagasy royal history and divination practice. Its distinctive rule is that a piece captures either by moving towards an enemy line or by moving away from it, and captures chain.
Played in: Madagascar
— The board
Play against the machine. Your best score is kept in this browser only — nothing is sent to the archive.
— What is playing against you
Looks one move ahead. It is the weakest of the searching opponents.
Turns on a panel over the board listing the moves the machine considered on its last turn, the score it gave each one, and how many positions it examined to get there. The numbers are the engine's own.
What this version is not
The nine-by-five board, the approach and withdrawal captures and the chain rule are all implemented. The computer opponent searches only two moves ahead, so it plays weakly. The variants Fanoron-dimyand Fanoron-telo are not offered.
— How it is played
— Sources
- Bell, R. C. (1979). Board and Table Games from Many Civilizations, rev. ed. New York: Dover.